SPRITESMITH OPEN THE APP →

A sprite editor for game art, in your browser.

Draw it, animate it, and export it with the metadata your engine already reads. Nothing to install, no account to make, and nothing you draw leaves your machine unless you ask it to.

OPEN THE APP → Free. It works signed out.

The Spritesmith editor: a 16×16 green slime on a checkerboard canvas, with the tool rail, palette, layers, hitbox and a four-frame timeline around it.
The editor, on one of the six sprites a new browser starts with. Every screenshot on this page is the real app.

What it does

Draw
Pencil, brush, eraser, fill, line, rectangle, ellipse, select, move, eyedropper, pivot and hitbox. Dithering, mirrored painting on either axis, and undo that knows the difference between a stroke and a gesture that changed nothing.
Animate
Several clips per sprite, frames with their own durations, onion skin, and a tween that fills the frames between two keys.
Layers
Per-layer opacity and visibility, and merge down when you are finished with them.
Palettes
Eight built in, or pull one out of the sprite you are looking at, or bring your own.
Import
Drop a sprite sheet back in. It works out the background key, slices the frames and rebuilds the clip.
Export
A packed sheet, loose PNGs, an animated GIF or an animated PNG — with the metadata alongside it for Godot 4, Unity, Phaser 3, LÖVE, GameMaker, Bevy, TexturePacker, or plain JSON.
The Spritesmith library: six sprite cards — a spinning coin, a slime, a heart, a torch, a tileset and a nine-slice panel — with folders down the left.
The library. Cards animate, so a four-frame walk cycle looks like a walk cycle before you open it.

Your work stays in your browser

Spritesmith is local first. Everything you draw is stored on your own machine, the editor keeps working when the network does not, and signing out does not take anything away.

An account is optional and does exactly one thing: it keeps a copy, so your sprites survive a lost laptop and turn up on your other machines. There are no passwords — we email you a code — and there is nothing to pay, because there is nothing to buy. What we store, and for how long, is written out in the privacy policy.

The Spritesmith home screen: a recent sprite to continue, the project list, and cards for a quick sprite, a new project and importing a sheet.
Where you land: the last thing you drew, and three ways to start the next one.

PyxlPro

PyxlPro — our full pixel-art studio — is coming. Spritesmith accounts get first word.

Nothing to sign up to and nothing to pre-order — an account here is the whole of it.

OPEN THE APP →