Draw it, animate it, and export it with the metadata your engine already reads. Nothing to
install, no account to make, and nothing you draw leaves your machine unless you ask it to.
The editor, on one of the six sprites a new browser starts with. Every screenshot on this
page is the real app.
What it does
Draw
Pencil, brush, eraser, fill, line, rectangle, ellipse, select, move, eyedropper, pivot and
hitbox. Dithering, mirrored painting on either axis, and undo that knows the difference
between a stroke and a gesture that changed nothing.
Animate
Several clips per sprite, frames with their own durations, onion skin, and a tween that
fills the frames between two keys.
Layers
Per-layer opacity and visibility, and merge down when you are finished with them.
Palettes
Eight built in, or pull one out of the sprite you are looking at, or bring your own.
Import
Drop a sprite sheet back in. It works out the background key, slices the frames and
rebuilds the clip.
Export
A packed sheet, loose PNGs, an animated GIF or an animated PNG — with the metadata
alongside it for Godot 4, Unity, Phaser 3, LÖVE, GameMaker, Bevy, TexturePacker, or plain
JSON.
The library. Cards animate, so a four-frame walk cycle looks like a walk cycle before you
open it.
Your work stays in your browser
Spritesmith is local first. Everything you draw is stored on your own machine, the editor
keeps working when the network does not, and signing out does not take anything away.
An account is optional and does exactly one thing: it keeps a copy, so your sprites survive
a lost laptop and turn up on your other machines. There are no passwords — we email you a
code — and there is nothing to pay, because there is nothing to buy. What we store, and for
how long, is written out in the privacy policy.
Where you land: the last thing you drew, and three ways to start the next one.
PyxlPro
PyxlPro — our full pixel-art studio — is coming. Spritesmith accounts get first word.
Nothing to sign up to and nothing to pre-order — an account here is the whole of it.